Decipher clues and embrace your artistic talent to craft masks for the most exclusive party in the afterlife!

Your job is to create masks for the ghostly guests based on the description and clues they give you of their last lives. By making masks more accurate to their wishes, they will be able to remember more of their past. 

This danse macabre is the most important night of the afterlife calendar as it is when the lines between the living and the departed are their thinnest, as mortals and ghosts celebrate together.

The mask crafting involves skill and deduction. You must use the description given by the ghosts and match them to different aspects you feel best represent their request. Those aspects are The Immoveable, The Vibrant, The Moon, The Jester and The Sea.

There are accessibility options with a different font available as well as settings for prosopognosia and color blindness.




Game design: Jim Milton

Writing: moonshews

Programming: outisim, Yamimao

UI Art: discolexia

Art: loewenmaul

Azrael NPC Sprite: TripleA096

Music and Sound: MegaBrain, Wobbleblast 

Voice Over Artist - Aleis Work

Made for Godot Wildjam 86, no generative AI was used in making this game.


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WaltzOfTheFacelessWin.zip 68 MB
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WaltzOfTheFacelessLin.zip 62 MB
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WaltzOfTheFacelessMac.zip 97 MB

Comments

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(+2)

Very nice! The gameplay mechanic reminded me of countless hours I spent on the Mii Channel :D But I didn't really get the point of the classes (The Sea, Jesters, etc) I was just making what they asked me to do, and it seemed to work out pretty well, keep cooking!

Thank you! The classes are mainly to prime to player along which lines to think when it comes to the requests. So no "Small nose with a monocle" or something specific like that. It also helped to guide the writing of those requests for us.